19 years, 10 months ago
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Community contributions featured19 years, 10 months ago
I had 0 and 100 as clipping planes. I replaces 0 with 0.1, as it is in the tutorials, and it started working! Thanks for mentoning those.Being happy, I can't complain about this…
19 years, 10 months ago
I once had a problem, that a texture was not showing, as if textures were not enabled at all, although they were. I noticed, that I could solve the problem by moving glBind…
19 years, 9 months ago
So a popular way of rendering faces is to use depth testing otherwise, except when faces are rendered with blending, and must be sorted someway? I think I learned this years ago…
19 years, 9 months ago
What kind of things is it possible to do wrong with depth testing? I call glClearDepth(1); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); and have GL_DEPTH_BUFFER_BIT in glCle…
19 years, 10 months ago
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See all in DiscussionsI once had a problem, that a texture was not showing, as if textures were not enabled at all, although …
19 years, 9 months ago
So a popular way of rendering faces is to use depth testing otherwise, except when faces are rendered with blending, …
19 years, 9 months ago
I had 0 and 100 as clipping planes. I replaces 0 with 0.1, as it is in the tutorials, and …
19 years, 10 months ago