19 years, 11 months ago
Highlights
Community contributions featuredYesterday i've removed the array from the vertex structure, to avoid problems with arrays in the VBO. Nothing happend, the problem is still alive, i got a rendered texture but n…
19 years, 11 months ago
19 years, 11 months ago
Hello, for better handling i've decided to change my vbo handling from using differend vbo buffers with separated VBO-offset ids to an interleaved array handling. For that i've…
19 years, 11 months ago
I've an input structure which needs 3 kind of texture coords. The first param is a real texture, the other ones are precalculated vertices without a textrue ID. float2 text…
21 years, 9 months ago
Hello, since several days i try to develop an cg fragment and vertex shader for dot3 based bumpmapping. The shaders looks like working, i got my bumpmapped object, but i've prob…
21 years, 9 months ago
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See all in DiscussionsYesterday i've removed the array from the vertex structure, to avoid problems with arrays in the VBO. Nothing happend, the …
19 years, 11 months ago
Sorry Phantom i think there is a misunderstood. At work i've read your post not correct, so i've translate it …
19 years, 11 months ago
No it does not (only implicit default). The class structure only have a default constructor and destructor (not virtual) and …
19 years, 11 months ago