19ย years, 11ย months ago
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Community contributions featuredIt's coordinates and wont scale anything. The coords 0,0 is the lower left corner of the picture and 1,1 is the upper right corner of the picture. Therefor 0.5,0.5 is the half pโฆ
19ย years, 11ย months ago
19ย years, 11ย months ago
Ok, this is kinda weird. I've been making display lists, and in the display list I call glVertexPointer to set my vertex array and then I draw it using glDrawArrays. And then whโฆ
20ย years ago
I'm projecting a reflection texture onto a couple quads by changing the texture matrix before I do anything. And this works great if I don't use my fragment shader. But asโฆ
20ย years ago
I got some weird stuff going on. I've made a simple particle system and I get some weird slowdowns/jerkyness whenever I get close to the particles, even tho my fps doesn'tโฆ
20ย years ago
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See all in DiscussionsIt's coordinates and wont scale anything. The coords 0,0 is the lower left corner of the picture and 1,1 is โฆ
19ย years, 11ย months ago
hum... source?
19ย years, 11ย months ago
Whenever you have enabled textures in opengl it will use whatever there is in texture memory to calculate the final โฆ
19ย years, 11ย months ago