16 years, 5 months ago
Highlights
Community contributions featuredI think you forgot to bind your fbo before attaching the renderbuffers:glBindFramebuffer(GL_FRAMEBUFFER, selectionFbID_); // <-- this one before the followingglFramebuff…
16 years, 5 months ago
Hello everyone, I'd like to bring to your attention a new library we are working on. SpiderGL is a javascript 3D Graphics library which relies on WebGL for realtim…
16 years, 9 months ago
18 years, 1 month ago
Hi everyone, I have problems defining a class hierarchy. To simplify things, I wrote down a sample class hierarchy which should explain the base concept. There are: living_being…
19 years, 4 months ago
Hi, I have some questions on HDR: 1) In the HDR pipeline, where do exactly bloom take place? Before or after tone mapping? 2) If it's before: if we use a tone map operator…
19 years, 5 months ago
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See all in DiscussionsI think you forgot to bind your fbo before attaching the renderbuffers:glBindFramebuffer(GL_FRAMEBUFFER, selectionFbID_); // <-- this one before the followingglFramebufferRenderbuffer(GL_FRAME
16 years, 5 months ago
Hello everyone, I'd like to bring to your attention a new library we are working on. SpiderGL is a javascript …
16 years, 9 months ago
Well, cheats wouldn't be there if you do not want someone eventually discovers them... :)And if that one is used …
18 years, 1 month ago