22 years ago
Highlights
22 years ago
>> ProcessVertices() is always done in software on the CPU.Argh... are u sure of that?I know this is the case in DirectX 7, but the DirectX 9c SDK documentation don't…
22 years ago
In the next version of directX??Look at this from the DirectX 9 documentation:IDirect3DDevice9::ProcessVertices Method-----------------------------------------------------------…
22 years ago
22 years, 3 months ago
I don't recommand you multithreading for GPU/CPU balancing.OpenGL & DirectX are allready doing the work for you. When you are calling a DrawPrimitive, you are not going to draw…
22 years, 3 months ago
Latest Activity
>> ProcessVertices() is always done in software on the CPU.Argh... are u sure of that?I know this is the case …
22 years ago
In the next version of directX??Look at this from the DirectX 9 documentation:IDirect3DDevice9::ProcessVertices Method--------------------------------------------------------------------------------Ap
22 years ago
I don't recommand you multithreading for GPU/CPU balancing.OpenGL & DirectX are allready doing the work for you. When you are …
22 years, 3 months ago