7ย years, 2ย months ago
Highlights
Community contributions featuredDuh, it's just this: matrixRotationX(&mX, rot_x); matrixRotationY(&mY, rot_y); matrixRotationZ(&mZ, rot_z); matrixMultiply(&mTemp, &mX, &mY); matrixMultiโฆ
7ย years, 2ย months ago
7ย years, 2ย months ago
Hi guys, I'm trying to replace my quaternion rotations with matrix rotations (please don't ask why). I can't seem to get it right. Here is the code: // axes float3 xAxis(1.0f, 0โฆ
7ย years, 2ย months ago
Hi guys, I've been using the Fbx SDK to extract animation info and it's been working fine. Now that I'm up to IK solvers I've found that I have to bake my animation when exportiโฆ
7ย years, 2ย months ago
Hi guys, I am exporting my skeletal animation via FBX (from 3ds Max) and it's coming out wrong (see image). The image shows a mesh with a single bone. On the left is how it's suโฆ
7ย years, 2ย months ago
Latest Activity
See all in DiscussionsDuh, it's just this: matrixRotationX(&mX, rot_x); matrixRotationY(&mY, rot_y); matrixRotationZ(&mZ, rot_z); matrixMultiply(&mTemp, &mX, &mY); matrixMultiply(&mR, &mTemp
7ย years, 2ย months ago
Hi guys, I'm trying to replace my quaternion rotations with matrix rotations (please don't ask why). I can't seem to โฆ
7ย years, 2ย months ago
Hi guys, I've been using the Fbx SDK to extract animation info and it's been working fine. Now that I'm โฆ
7ย years, 2ย months ago