21 years, 2 months ago
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Community contributions featuredYou might want to look into event-based DirectInput for keyboards and mice. You set up an event object which gets set when input is available, thus eliminating the need to const…
21 years, 2 months ago
21 years, 2 months ago
If you use mixed, try calling IDirect3DDevice9::SetSoftwareVertexProcessing to explicitly set vertex processing to software when rendering the skinned mesh. You can use hardware…
21 years, 2 months ago
21 years, 2 months ago
21 years, 2 months ago
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See all in DiscussionsYou might want to look into event-based DirectInput for keyboards and mice. You set up an event object which gets …
21 years, 2 months ago
If you use mixed, try calling IDirect3DDevice9::SetSoftwareVertexProcessing to explicitly set vertex processing to software when rendering the skinned mesh. You …
21 years, 2 months ago
The code is probably failing in a method of your AllocateHierarchy class, most likely CreateMeshContainer. Are you using indexed blending? …
21 years, 2 months ago