18 years ago
Highlights
1. Normalise v1 and v2 (in your case previousUpVector and upVector)2. Compute the dot product of v1 and v23. Get the acos of the result obtained in step 24. Compute the cross pr…
18 years ago
18 years, 1 month ago
I was wondering what the mathematically correct way of reducing the number of bones that a vertex is attached to is? i.e., if an animator attaches a vertex to 7 bones of your sk…
19 years, 2 months ago
Hi, I'm in the process of writing a networking application where a game that is running on a server can be viewed on one or more clients. This isn't a 'spectator…
19 years, 11 months ago
This behaviour is present in C# as well, which is extremely wierd because the operators that accept shorts return ints, but the operators that accept ints do not return longs (i…
18 years, 1 month ago
Latest Activity
See all in Discussions1. Normalise v1 and v2 (in your case previousUpVector and upVector)2. Compute the dot product of v1 and v23. Get …
18 years ago
This behaviour is present in C# as well, which is extremely wierd because the operators that accept shorts return ints, …
18 years, 1 month ago
To handle it all in the export and not have to introduce an extra processing stage, you would need to …
18 years, 1 month ago