20 years, 9 months ago
Highlights
I have similar design 'problem' for my game; let's say it's a 2D Arcade Space Sim [if you know SubSpace, you'll understand the gameplay idea].I agree that client-server design f…
20 years, 9 months ago
21 years, 4 months ago
Quote:Original post by Anonymous PosterQuote:8) All code must be optimized for maximum speed.Actually, all code must be optimized for maximum speed. It's in the very definition…
21 years, 4 months ago
21 years, 4 months ago
I agree with that, but there is a common belief, that Game Engine == Renderer. I don't know why people think that the only role of an engine is to draw stuff [and sometimes…
21 years, 4 months ago
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See all in DiscussionsI have similar design 'problem' for my game; let's say it's a 2D Arcade Space Sim [if you know SubSpace, …
20 years, 9 months ago
Quote:Original post by Anonymous PosterQuote:8) All code must be optimized for maximum speed.Actually, all code must be optimized for maximum …
21 years, 4 months ago
I agree with that, but there is a common belief, that Game Engine == Renderer. I don't know why people …
21 years, 4 months ago