18 years, 5 months ago
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Community contributions featuredIf you get the depth returned by whatever collision function you use, you can get the intersection point by scaling your initial ray's direction by the depth, and adding that to…
18 years, 5 months ago
20 years ago
My thoughts tend to run to 'if it ain't broke, don't fix it'. You'll probably always want to draw your HUD last in each frame, and it sounds like you already understand the poss…
20 years ago
20 years, 1 month ago
Quote:Original post by aerojockeyQuote:Original post by cbenoi1From an accounting perspective, you cannot get accrued development as an asset....A rough evaluation would be via…
20 years, 1 month ago
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See all in DiscussionsIf you get the depth returned by whatever collision function you use, you can get the intersection point by scaling …
18 years, 5 months ago
My thoughts tend to run to 'if it ain't broke, don't fix it'. You'll probably always want to draw your …
20 years ago
Quote:Original post by aerojockeyQuote:Original post by cbenoi1From an accounting perspective, you cannot get accrued development as an asset....A rough evaluation …
20 years, 1 month ago