9ย years, 11ย months ago
Domain Expertise
Highlights
Community contributions featuredEmpty nodes in the tree are to be expected, don't subdivide the structure for empty nodes and it shouldn't be an issue. If your levels are that predictable though you migโฆ
9ย years, 11ย months ago
10ย years ago
A grid is a tried and true very simple method. Whatever sized your world is, split it into evenly spaced grid cells and then based on where the viewer is in the world, it's supeโฆ
10ย years ago
10ย years, 11ย months ago
I would just give the projectiles a random fake height when spawned and the cover objects and whatever else a value for their max height and allow them to go through when they eโฆ
10ย years, 11ย months ago
Latest Activity
See all in DiscussionsEmpty nodes in the tree are to be expected, don't subdivide the structure for empty nodes and it shouldn't be โฆ
9ย years, 11ย months ago
A grid is a tried and true very simple method. Whatever sized your world is, split it into evenly spaced โฆ
10ย years ago
I would just give the projectiles a random fake height when spawned and the cover objects and whatever else a โฆ
10ย years, 11ย months ago