I'm trying to expose a game engine written in C++ contained within several dlls. I'm having trouble passing the Main Form's handle from C# to the managed C++ dll that I have wri…
18 years, 8 months ago
I'm trying to expose a game engine written in C++ contained within several dlls. I'm having trouble passing the Main Form's handle from C# to the managed C++ dll that I have wri…
18 years, 8 months ago
Is it possible to perform flicker free drawing without double buffering. I'm implementing my own text control. I'm processing the WM_ERASEBKGND and doing no drawing in it. I use…
19 years, 10 months ago
I've read in books that they normally use the camera's right, up, and forward vectors to create the billboarded quads for particle systems. This works for quads that are far fro…
22 years ago
I was wondering if there is a simple way to do an AABB to Frustum collision check? I need it for culling non visible nodes in (QuadTree, OctTree, and BspTrees). I'm currently us…
22 years, 2 months ago
I'm trying to expose a game engine written in C++ contained within several dlls. I'm having trouble passing the Main …
18 years, 8 months ago
Is it possible to perform flicker free drawing without double buffering. I'm implementing my own text control. I'm processing the …
19 years, 10 months ago
I've read in books that they normally use the camera's right, up, and forward vectors to create the billboarded quads …
22 years ago
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