19 years, 9 months ago
Highlights
Community contributions featuredVertex/Index buffers are essentially a specialized array. You create it with a fixed size, fill it with data, send it off to be rendered, and possibly change it's data later.Bec…
19 years, 9 months ago
21 years, 6 months ago
I'm implementing a remake of the first game I had ever made, which was a Win32 remake of Boulderdash. My remake now written in C# with Managed DirectX. It's built in layers, wit…
21 years, 3 months ago
I've searched Google, but only came up with a cylindrical progress bar control, and the cylinder-drawing method in the article doesn't compile. And I tried writing a custom…
22 years, 2 months ago
You need DirectX 9.0b to run this game. Also, it doesn't matter how bad your video card is, Turret Defense will run on it. I get 40 FPS playing Turret Defense, and my video…
22 years, 3 months ago
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See all in DiscussionsVertex/Index buffers are essentially a specialized array. You create it with a fixed size, fill it with data, send it …
19 years, 9 months ago
I'm implementing a remake of the first game I had ever made, which was a Win32 remake of Boulderdash. My …
21 years, 3 months ago
^That was me. Wasn't logged in for some reason.
21 years, 6 months ago