16ย years, 6ย months ago
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Community contributions featuredQuote:Original post by jykQuote:I need the euler angles for a sort of steering behaviour where I need to know the angle the object is facing in all 3 directions to calculate itsโฆ
16ย years, 6ย months ago
16ย years, 6ย months ago
Hi guys, as the title says, I have a question regarding the rotation of an object. When I render an object right now I create its rotation matrix at render time like this: D3DXMโฆ
16ย years, 6ย months ago
Hi, as the title already says, I need to somehow import 3DS Max files with animation. I don't think importing a .max file is practical therefore I think about exporting a file fโฆ
16ย years, 9ย months ago
Hi guys, I've been combing the internet for hours and found (as usual) nothing useful. I want to do billboards with c++ and dx9. The reason I chose billboards over point spritesโฆ
16ย years, 9ย months ago
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See all in DiscussionsQuote:Original post by jykQuote:I need the euler angles for a sort of steering behaviour where I need to know the โฆ
16ย years, 6ย months ago
Quote:Original post by jykQuote:Original post by Zaph-0Quote:Original post by jykNot sure if I understand the question completely, but if you โฆ
16ย years, 6ย months ago
Quote:Original post by jykNot sure if I understand the question completely, but if you store the orientation in matrix or โฆ
16ย years, 6ย months ago