Hi, Many modeling packages have options to show their models in shaded + wireframe mode, like this: Just out of curiosity... I wonder if there is a common method to drawn the wiโฆ
16ย years, 9ย months ago
Hi, Many modeling packages have options to show their models in shaded + wireframe mode, like this: Just out of curiosity... I wonder if there is a common method to drawn the wiโฆ
16ย years, 9ย months ago
17ย years, 6ย months ago
Quote:Original post by MJPYou can just store wvPosition.z or wvPosition/farClip (where farClip is the distance to your far clipping plane of your projection). This should give yโฆ
17ย years, 6ย months ago
17ย years, 7ย months ago
Hi, I'm doing some tests rendering depths to a render target that has 16-bit for the red channel. Something like this: VS_OUTPUT Pos_VertexShader(float3 position : POSITION) { Vโฆ
17ย years, 7ย months ago
Dear friends, Suppose I would like to render positions (in the view space) to a target. Please, consider these 3 cases: CASE 1: VS_OUTPUT Pos_VertexShader(float3 position : POSIโฆ
17ย years, 7ย months ago
Hi, Many modeling packages have options to show their models in shaded + wireframe mode, like this: Just out of โฆ
16ย years, 9ย months ago
Quote:Original post by MJPYou can just store wvPosition.z or wvPosition/farClip (where farClip is the distance to your far clipping plane โฆ
17ย years, 6ย months ago
No secret. If your exporter didn't scale the model, 100mm in the Maya will be 100 units in DirectX. So, โฆ
17ย years, 7ย months ago
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