21 years, 7 months ago
Highlights
Community contributions featuredtolower ?? toupper?? see MSDN... its part of the STL i just dunno if it works with UTF-8
21 years, 7 months ago
21 years, 7 months ago
Hi! For my engine and game I built a bump map/horizon map/base map generator and am now writing a pixel shader for this (self shadow bump and parralax mapping) I will put up scr…
22 years, 3 months ago
I am nearly done coding it... Now all I have to do is make the code more readable and finish commenting it... maybe add some more controllability It has 16-sample FSAA, 16-sampl…
22 years, 3 months ago
i think it can be any real number... but the problem with rand() is that it makes pseudorandom numbers from 0 to 256... if you'd want more "randomness", try and add more rand()s…
21 years, 7 months ago
Latest Activity
See all in Discussionstolower ?? toupper?? see MSDN... its part of the STL i just dunno if it works with UTF-8
21 years, 7 months ago
i think it can be any real number... but the problem with rand() is that it makes pseudorandom numbers from …
21 years, 7 months ago
yeah (if you'd read my first post you would have seen i already proposed meshing and bound & tritri testing... …
21 years, 7 months ago