21 years, 5 months ago
Highlights
Ah, I see what is going on.The variable *loop* is always 0. So the linestar[loop].angle+=float(loop)/num;just adds the result of 0/1 to star[loop].angle, so the angle never…
21 years, 5 months ago
21 years, 5 months ago
I have what I think is probably a simple question. I have a camera that can rotate 360 degrees around the Z axis and from 10 to 80 from the XY plane towards the Z axis. I'm usin…
21 years, 11 months ago
Works for me. Might want to look over or post your code for the DrawGLScene function.
21 years, 5 months ago
21 years, 11 months ago
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See all in DiscussionsAh, I see what is going on.The variable *loop* is always 0. So the linestar[loop].angle+=float(loop)/num;just adds the result of 0/1 …
21 years, 5 months ago
Works for me. Might want to look over or post your code for the DrawGLScene function.
21 years, 5 months ago
Got it working. What I ended up doing was as simple as I thought. My brain finally began to work …
21 years, 11 months ago