21 years, 3 months ago
Highlights
To Drakex:The function IDirect3DDevice9::GetAvailableTextureMem() sometimes does not return a right value. For example on a Ti4200 128M card it returns 0x12c00000 which is…
21 years, 3 months ago
21 years, 3 months ago
hi guys, I met with a problem of a program's performance. Using D3DSPRITE, I write a little 2D game program. The DirectX SDK version is 9.0c. In a computer of GeForce4 MX440 64M…
21 years, 3 months ago
21 years, 3 months ago
I am sure that I only use the necessary textures. And they are really necessary.The render class is a Singleton which renders all at a same time.But I have to admit that I…
21 years, 3 months ago
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See all in DiscussionsTo Drakex:The function IDirect3DDevice9::GetAvailableTextureMem() sometimes does not return a right value. For example on a Ti4200 128M card it returns …
21 years, 3 months ago
I am sure that I only use the necessary textures. And they are really necessary.The render class is a Singleton …
21 years, 3 months ago
I find out what the problem should be.When the program creates too much texture, it fails.The error message returned is …
21 years, 3 months ago