20 years, 10 months ago
Highlights
You should also destroy your bitmaps after you are done with them. Use destroy_bitmap(bmp) for each bitmap you load.
20 years, 10 months ago
Hello, I have a question about 2D sprites in a game. The game series in particular is Fire Pro Wrestling. In this series, there are dozens of animations for the wrestlers runnin…
20 years, 9 months ago
21 years ago
I am having an issue with some code. I am using Allegro 4.1.18 with DevC++ 4.9.9.2. I am working on a Space Invaders clone. I started having trouble with firing multiple mi…
21 years, 7 months ago
On this line, cout << "\nbonus: " << bonus << endl:change tocout << "\nbonus: " << bonus << endl;Semi-colons can be a pain.
21 years ago
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See all in DiscussionsHello, I have a question about 2D sprites in a game. The game series in particular is Fire Pro Wrestling. …
20 years, 9 months ago
You should also destroy your bitmaps after you are done with them. Use destroy_bitmap(bmp) for each bitmap you load.
20 years, 10 months ago
On this line, cout << "\nbonus: " << bonus << endl:change tocout << "\nbonus: " << bonus << endl;Semi-colons can …
21 years ago