20ย years, 2ย months ago
Highlights
Community contributions featuredIt seems the device state is automatically reset by the d3dx system. But I tried setting D3DXFX_DONOTSAVESTATE|D3DXFX_DONOTSAVESAMPLERSTATE|D3DXFX_DONOTSAVESHADERSTATE when creaโฆ
20ย years, 2ย months ago
20ย years, 4ย months ago
Hi: I found a weird problem in my application. Everytime I call ID3DXEffect::End(), The device state is lost, including texture ptr, vertex shader and pixel shader. All of themโฆ
20ย years, 2ย months ago
Hi: I have an octree structure holding my level mesh in the game, and each octree node normally holds triangles with multiple materials. I want to keep the number of draw callsโฆ
20ย years, 2ย months ago
A typical scene of my work is composed of a single world mesh(polygon soup), some objects(can move in the world freely) and a few dynamic lights. The goals of my engine are doinโฆ
20ย years, 2ย months ago
Latest Activity
See all in DiscussionsIt seems the device state is automatically reset by the d3dx system. But I tried setting D3DXFX_DONOTSAVESTATE|D3DXFX_DONOTSAVESAMPLERSTATE|D3DXFX_DONOTSAVESHADERSTATE when creating the โฆ
20ย years, 2ย months ago
Hi: I found a weird problem in my application. Everytime I call ID3DXEffect::End(), The device state is lost, including texture โฆ
20ย years, 2ย months ago
Hi: I have an octree structure holding my level mesh in the game, and each octree node normally holds triangles โฆ
20ย years, 2ย months ago