21 years, 4 months ago
Highlights
I had tried profiling the Release build back when the STL vector usage was still unoptimized (63 FPS in Debug), and the Release build resulted in framerate of 75 FPS.I just trie…
21 years, 4 months ago
Hello all I've made an interesting discovery while optimizing the performance of my 3D game app. Using operator [] to index STL vectors in performance-critical loops seems to se…
21 years, 4 months ago
21 years, 9 months ago
Hello all! I've been fighting with a rather disturbing problem: my collision response routines do not work properly with 'non-convex' sets of polygons. I've put up an image illu…
21 years, 9 months ago
Ok, I changed my character animation system to use quaternions instead of Euler angles/matrices directly, but I still have exact same gimbal lock problem (ie. certain body parts…
22 years, 2 months ago
Latest Activity
See all in DiscussionsI had tried profiling the Release build back when the STL vector usage was still unoptimized (63 FPS in Debug), …
21 years, 4 months ago
Hello all I've made an interesting discovery while optimizing the performance of my 3D game app. Using operator [] to …
21 years, 4 months ago
Seems there's something wrong with Angelfire service. I uploaded the image to another web host - hopefully it works now …
21 years, 9 months ago