17 years, 2 months ago
Highlights
Community contributions featuredYou need to forward declare your projectile class. Put the following before your wizard class:class projectile;Everything should be happy after that.
17 years, 2 months ago
17 years, 11 months ago
Hello, I've been programming a game that uses Lua as its scripting engine, and it has been working fantastically on my computer. However, I sent the game to a friend to try…
18 years, 2 months ago
Hello, I'm working on a game using the Ogre graphics engine, and out of no where it is now crashing when I exit. The weirdest part is that it crashes after I return 0 from…
19 years, 3 months ago
Hello, I'm learning how to use Boost.Python, and was recently applying it to game states to see what I could do. So I have a class in C++ called IState (it is an interface) that…
19 years, 8 months ago
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See all in DiscussionsYou need to forward declare your projectile class. Put the following before your wizard class:class projectile;Everything should be happy after …
17 years, 2 months ago
There might be a better way, but you could use some trigonometry to do this:for (A = 0; A < …
17 years, 11 months ago
I have a hunch that the 2D graphics for Diablo II were made using a 3D package such as 3ds …
18 years, 1 month ago