16 years ago
Highlights
Hallo Oliver!Recast & Detour does not use STL. It has been successfully used and compiled on all current gen consoles (ps3, xbox360, and wii). Works on iPhone too. So…
16 years ago
20 years, 7 months ago
I was tackling with similar problem recently. Below is the code I used for the collision handling part. Note, I used verlet integration for the movement (hence the m_pos, and m_…
20 years, 7 months ago
21 years ago
Another one :) What shall this one print, was brought up by friend of mine some time ago:void AddVertex( float x, float y, float z ){ printf( "x:%f, y:%f, z:%f\n", x,…
21 years ago
Latest Activity
See all in DiscussionsHallo Oliver!Recast & Detour does not use STL. It has been successfully used and compiled on all current gen consoles …
16 years ago
I was tackling with similar problem recently. Below is the code I used for the collision handling part. Note, I …
20 years, 7 months ago
Another one :) What shall this one print, was brought up by friend of mine some time ago:void AddVertex( float …
21 years ago