13 years, 1 month ago
Highlights
Community contributions featuredFor fast square root and FloatToInt you can use this: http://www.nvidia.com/object/fast_math_routines.html
13 years, 1 month ago
13 years, 6 months ago
Even if you use 'a', the compile might still optimize the loop away and replace it by a simple assignment. Few compilers out there recognize such simple pattern very w…
13 years, 6 months ago
15 years, 9 months ago
15 years, 9 months ago
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See all in DiscussionsFor fast square root and FloatToInt you can use this: http://www.nvidia.com/object/fast_math_routines.html
13 years, 1 month ago
Even if you use 'a', the compile might still optimize the loop away and replace it by a simple assignment. …
13 years, 6 months ago
The code is just broken. The 3rd parameter in glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, hdrTextures[0], 0);is GL_TEXTURE_2D while he is attaching a …
15 years, 9 months ago