16ย years, 5ย months ago
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Community contributions featuredOne thing that comes to mind is floating point precision errors. If you have two floating point numbers (I assume that player_box.low_y and floor.high_y is floating point and noโฆ
16ย years, 5ย months ago
16ย years, 5ย months ago
Hi, I've been fiddling with my collision detection for quite some time now, and I've run into some problems. First off let me explain my thinking. My main game loop runs like thโฆ
16ย years, 5ย months ago
Hi, there's a problem I've not been able to figure out even with a lot of searching, so I hope anyone here can help me. Here's the situation: I have a line segment with endpointโฆ
16ย years, 5ย months ago
Hi, I'm wondering how to represent the weights of the connections in a multilayer neural network. I've read that a matrix is usually used for this, but I can't find anything speโฆ
16ย years, 11ย months ago
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See all in DiscussionsOne thing that comes to mind is floating point precision errors. If you have two floating point numbers (I assume โฆ
16ย years, 5ย months ago
Thanks, I understand now what you're saying. I'll try it out and see how it works out. :)Thanks for your โฆ
16ย years, 5ย months ago
Thanks, both of you. This is something like what I'm looking for.Seol, a question: I expect that I need to โฆ
16ย years, 5ย months ago