Hello Everyone, I am working on an isometric game pseudo 3D but using Direct3D. Primarily I am using one call to draw everything... (Sprite.Draw). Infact I even use &#…
20 years, 3 months ago
Hello Everyone, I am working on an isometric game pseudo 3D but using Direct3D. Primarily I am using one call to draw everything... (Sprite.Draw). Infact I even use &#…
20 years, 3 months ago
20 years, 11 months ago
I am new to the D3D API... didnt even realize that Lock returned the Pixels of the surface... I was using TextureLoader.SaveStream()... and saving the whole texture... All I am…
20 years, 11 months ago
21 years ago
Hello, I am very new to Direct3d and have read several tutorials on lighting through out the web, most are far more advanced than what I am trying to accomplish. I am using…
20 years, 11 months ago
What is the best and fastest way to get a x,y pixel off of a texture in C#? currently I am using a graphics stream object to export it to a System.Drawing.Bitmap and get it that…
21 years ago
Hello Everyone, I am working on an isometric game pseudo 3D but using Direct3D. Primarily I am using one call …
20 years, 3 months ago
Hello, I am very new to Direct3d and have read several tutorials on lighting through out the web, most are …
20 years, 11 months ago
I am new to the D3D API... didnt even realize that Lock returned the Pixels of the surface... I was …
20 years, 11 months ago
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more