18 years, 7 months ago
Highlights
If you do not want a copy of the texture level but just render with it, I guess you could use GL_TEXTURE_BASE_LEVEL in glTexParameteri to set it to the mipmap level you want to…
18 years, 7 months ago
19 years ago
Scissoring is some basic operation of the GPU and exists since OpenGL 1.0 I think and should be supported everywhere, so it's most probably that something else conflicts with it…
19 years ago
19 years ago
19 years ago
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See all in DiscussionsIf you do not want a copy of the texture level but just render with it, I guess you could …
18 years, 7 months ago
Scissoring is some basic operation of the GPU and exists since OpenGL 1.0 I think and should be supported everywhere, …
19 years ago
Is RenderScene() truly invariant? If it increases the time, does incremental stuff or other, the rendering will look twice as …
19 years ago