21 years ago
Highlights
21 years ago
Found a paper on 'Real-time fluid dynamics in games'. It's quite good.http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdfThere's also a website in the pap…
21 years ago
I'm wanting to create a volume texture from a stack of 2d textures that dynamically change using render-to-texture and pixel shaders. I've pretty much worked out that the best w…
21 years, 1 month ago
It seems such an easy question, but the only answer google came up with for it I couldn't quite understand. How do I detect if a point P is within the volume of a cylinder…
21 years, 1 month ago
Is it possible under DX9 to copy the contents of a 2D texture into a 'slice' of a 3D Volume texture?
21 years, 2 months ago
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See all in DiscussionsFound a paper on 'Real-time fluid dynamics in games'. It's quite good.http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdfThere's also a website in the paper where you …
21 years ago
Not sure if this is exactly what you're looking for, but I can suggest a couple of techniques for realistic …
21 years ago
Alternatively, create two textures using D3DUSAGE_RENDERTARGET flags and the same dimensions and formats. Then:Set one of the textures to the …
21 years, 1 month ago