15ย years, 9ย months ago
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Community contributions featuredgoing backwards: yes it is one image. the texture parsing code is in Java, here is the code: private void processVTLine(String line){ String [] tokens=line.split("[ ]+"โฆ
15ย years, 9ย months ago
15ย years, 9ย months ago
I need to get the handle (@) to a class member but can't find how to do so.NormalMapMaterialDesc looks like this[source=cpp]class NormalMapMaterialDesc{public: NormalMapMaterialโฆ
15ย years, 10ย months ago
Hi,I have two questions that are related to each other.Question 1:Is there a delete operator in AngelScript?ie:Sound@ sound = LoadSound("bla1.wav");// Do something, ie loading lโฆ
16ย years, 2ย months ago
What is the best thing to use ie glActiveTexture glActiveTextureARB glActiveTextureEXT I know that EXT is when vendors agree on a specification and it becomes ARB when theโฆ
17ย years, 8ย months ago
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See all in Discussionsgoing backwards: yes it is one image. the texture parsing code is in Java, here is the code: private void โฆ
15ย years, 9ย months ago
you should look into C/C++ script librarries. ie Angelscript, Lua etc. I use Angelscript. It's easy, fast and has support โฆ
15ย years, 9ย months ago
Many thanks, it works now.I'm sure i have tested this before though. guess there was something else incorrect at the โฆ
15ย years, 10ย months ago