21ย years, 8ย months ago
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Community contributions featuredWebby:Thanks for the reply. I'm already setting the CULLMODE off. It does not appear to affect the lighting. Polygons that are not facing the light source appear as dark.
21ย years, 8ย months ago
21ย years, 10ย months ago
I'm trying to track the cause of 'jagged edges' on a primitive. My application can render a surface primitive or a solid primitive (using the Parasolids kernel). When I renโฆ
21ย years, 7ย months ago
I've been tracking down some performance issues with our app. The app renders shaded surface polygons (triangles). Currently, the code processes a set of vertices and renders thโฆ
21ย years, 8ย months ago
OpenGL uses glLightModelf to specifiy two sided lighting of polygons. Is there an equivalent for DirectX? Currently, I've had to recalculate face normals if I am rotating a primโฆ
21ย years, 8ย months ago
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See all in DiscussionsI'm trying to track the cause of 'jagged edges' on a primitive. My application can render a surface primitive or โฆ
21ย years, 7ย months ago
I've been tracking down some performance issues with our app. The app renders shaded surface polygons (triangles). Currently, the code โฆ
21ย years, 8ย months ago
Webby:Thanks for the reply. I'm already setting the CULLMODE off. It does not appear to affect the lighting. Polygons that โฆ
21ย years, 8ย months ago