16 years, 1 month ago
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Community contributions featuredI'm confused about your concerns. Even in the worst case (two scan codes per key, once for key down once for key up) you're still getting 30 key presses per second. Fo…
16 years, 1 month ago
19 years, 4 months ago
First off, this is the part where it goes to in the vector file once the game crashes: size_type size() const { // return length of sequence return (_Myfirst == 0 ? 0 : _My…
19 years, 4 months ago
The problem occurs only in windowed mode with a title bar. Mouse tracking is perfect in both desktop and windowed-without-title-bar modes. It's not off by title-bar-height…
19 years, 4 months ago
using Java 1.5.0_update6 basic setup: main window: JApplet: getContentPane().setLayout( new BorderLayout() ); map: JApplet (getMainView returns JApplet): getContentPane().add( m…
20 years, 4 months ago
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See all in DiscussionsI'm confused about your concerns. Even in the worst case (two scan codes per key, once for key down once …
16 years, 1 month ago
yep. put simply, the pointer was still empty at that point (the pointer was assigned in my "Init()" function, while …
19 years, 4 months ago
First off, this is the part where it goes to in the vector file once the game crashes: size_type size() …
19 years, 4 months ago