18 years, 6 months ago
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Community contributions featuredHi Reading the article posted here, I came to one conclusion: "No time was spent for Analysis phase of the software which was in this case A Hero’s Heritage game". I don't…
18 years, 6 months ago
19 years, 11 months ago
hi everyone i have these render targets : first pass : normal : A8R8G8B8 diffuse : A8R8G8B8 specular : A8R8G8B8 depth : R32F second pass : position map : A16R16G16B16F velocity…
19 years, 11 months ago
HI i wanted to implement a shadow mapping shader with lighting unfortunately because im using PS_2.0 I hadnt have enough instruction slots(my lighting almost takes it all). now…
20 years, 1 month ago
hi my code : struct VS_OUTPUT_DEPTH_MAP { float4 position : POSITION; float depth : TEXCOORD0; }; VS_OUTPUT_DEPTH_MAP depthMap_VS( float4 inPosition : POSITION ) { VS_OUTPUT_DEP…
20 years, 1 month ago
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See all in DiscussionsHi Reading the article posted here, I came to one conclusion: "No time was spent for Analysis phase of the …
18 years, 6 months ago
SOLVEDthe problem was setting render targets and cleaning them anyway thanks for the replies
19 years, 11 months ago
THX for repliesI'm not using different sized textures because in the first pass if you sum up all componets(alpha, red, …
19 years, 11 months ago