9ย years, 2ย months ago
Highlights
Community contributions featuredvoid Application::removeEnemy(EnemyIDOrWhatever e) { enemies.erase(e); if (enemies.empty()) callback(); } Just like that. You'd call application.removeEnemy(e) instead of applicโฆ
9ย years, 2ย months ago
9ย years, 3ย months ago
9ย years, 3ย months ago
There's no reason why you couldn't have both. If you have your grid of stuff, then assuming all of your entities (like nails) are placed in the centre of each tile, you can easiโฆ
9ย years, 3ย months ago
14 hours ago, Wavinator said: Card games and board games seem to share this limit-- chess does not morph into poker, for instance, and it would be hard to see it do so (I wouldnโฆ
9ย years, 3ย months ago
Latest Activity
See all in Discussionsvoid Application::removeEnemy(EnemyIDOrWhatever e) { enemies.erase(e); if (enemies.empty()) callback(); } Just like that. You'd call application.removeEnemy(e) instead of application.enemies.erase(e)
9ย years, 2ย months ago
There's no reason why you couldn't have both. If you have your grid of stuff, then assuming all of your โฆ
9ย years, 3ย months ago
14 hours ago, Wavinator said: Card games and board games seem to share this limit-- chess does not morph into โฆ
9ย years, 3ย months ago