22 years, 3 months ago
Highlights
22 years, 3 months ago
AnimationCount is the same as AnimationPhases. I use (TextureWidth / AnimationCount) to calculate the width of one animation of the texture.Daniel
22 years, 3 months ago
Hi I've written the following initialization code to draw animated textures on a quad: void Init(unsigned int AnimationPhases) { struct PANELVERTEX { FLOAT x, y, z; DWORD c…
22 years, 3 months ago
Hi I'm currently using the ID3DXSprite-Interface in DirectX 8 and I'd like to switch to a vertex buffer. I've read tutorials and set up the vertex buffer as described and it wor…
22 years, 3 months ago
HiI think its around 60 % and on the second the rest. I tried to set the right u coords of the first quad manually to 0.3 or so and it fitted.Daniel
22 years, 3 months ago
Latest Activity
See all in DiscussionsAnimationCount is the same as AnimationPhases. I use (TextureWidth / AnimationCount) to calculate the width of one animation of the …
22 years, 3 months ago
HiI think its around 60 % and on the second the rest. I tried to set the right u coords …
22 years, 3 months ago
Hi I've written the following initialization code to draw animated textures on a quad: void Init(unsigned int AnimationPhases) { struct …
22 years, 3 months ago