18 years, 3 months ago
Highlights
Hi caldiar, you can try to render the mesh into a texture first then apply a pixelate post process to that texture. You can then additive blend the result (assuming that the cle…
18 years, 3 months ago
Hi everyone, just want to ask if anyone here have implemented or extended PSSM so that the splits are also based on the FOV of the actual camera? If a player for example ch…
18 years, 3 months ago
19 years, 2 months ago
Greetings, I am using PhysX ageia. Until now i am still confusing how to make some object heavier. Let say i have two actor using same shape ( Box ) and same dimension. Both of…
19 years, 2 months ago
Greetings, I had already used physX for this past 5 months to produce prototype demo in our game hence still has a problem and don't know how to use it properly. I try to list e…
19 years, 4 months ago
Latest Activity
See all in DiscussionsHi caldiar, you can try to render the mesh into a texture first then apply a pixelate post process to …
18 years, 3 months ago
Hi everyone, just want to ask if anyone here have implemented or extended PSSM so that the splits are also …
18 years, 3 months ago
Hmm, I see.Okay, sounds reasonable for me now. So my question right now is what exactly I need to do …
19 years, 2 months ago