6 years, 7 months ago
Highlights
@MJP So is it the case that the older advice for batching up draws was because the overhead cost of invoking functions added up to be not insignificant. You implied that if you…
6 years, 7 months ago
6 years, 7 months ago
So I keep reading about multithreaded renderer but as a beginner its not clear to me what exactly is the benefit of it? Ultimately don't the calls to the gpu have to be done in…
6 years, 7 months ago
I read about Simple Stupid Funnel Algorithm athttp://digestingduck.blogspot.com/2010/03/simple-stupid-funnel-algorithm.html That article made sense to me. You maintain one line…
7 years, 2 months ago
I've been trying to figure out how to implement something like the pathfinding in Starcraft 2. I'm not looking for all the sophisticated features like flocking, queueing, etc. I…
13 years ago
Latest Activity
See all in Discussions@MJP So is it the case that the older advice for batching up draws was because the overhead cost of …
6 years, 7 months ago
@MJP But I don't understand why one would be calling 10000 draw calls. In opengl aren't you suppose to do …
6 years, 7 months ago
So I was doing some searching on this general topic of multithreaded renderer and stumbled upon this article http://alinloghin.com/articles/command_buffer.html which …
6 years, 7 months ago