16 years, 8 months ago
Highlights
Hi,Thanks for leaving a comment. Glad you liked the idea of #3. Concerning the matrix multiplication, it can of course be factorised in the GS, I had left it there because I was…
16 years, 8 months ago
16 years, 10 months ago
Hi, I am currently implementing point light shadow mapping. I have so far successfully implemented 2 ways to do it: - Single pass cube map rendering using geometry shader (my 1s…
16 years, 10 months ago
Hi, I am currently implementing per pixel phong shading + normal mapping using DX10 and HLSL. I have the diffuse + normal map component working, but I am having problems with th…
16 years, 11 months ago
Hi,thanks for the papers, I read them and it was very interesting. So following your advice and as you gave me a new idea, I have today given a try to a 3rd possible implementat…
16 years, 10 months ago
Latest Activity
See all in DiscussionsHi,Thanks for leaving a comment. Glad you liked the idea of #3. Concerning the matrix multiplication, it can of course …
16 years, 8 months ago
Hi,thanks for the papers, I read them and it was very interesting. So following your advice and as you gave …
16 years, 10 months ago
Update: I gave it a try and finally implemented a solution that allows to switch between single/multi pass rendering of …
16 years, 10 months ago