19 years, 5 months ago
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Community contributions featured19 years, 5 months ago
Quote:Original post by jollyjeffersYes, it can be used for more than just samples - I tend to use it as the basis of almost everything I create as I simply can't be bothered wit…
19 years, 5 months ago
It seems the DXUT sample framework from the SDK contains a lot of useful functionality like device enumeration, cameras, GUI, timing etc. Is it suitable for production use, i.e.…
19 years, 5 months ago
I'm making a solar system simulator in D3D, and I'm wondering what's the easiest way to model Saturn's rings? It doesn't need to be hyper-realistic, a flat ring texture will do,…
19 years, 5 months ago
Just starting with D3D and trying to get my head around the "correct" way to do things. Say I have a vertex buffer with 3 vertices representing a triangle, and I want to render…
20 years, 11 months ago
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See all in DiscussionsQuote:Original post by jollyjeffersYes, it can be used for more than just samples - I tend to use it as …
19 years, 5 months ago
Quote:Original post by Big_Bear_ScotIf can pick up a copy of Game Code Complete, Mike McShaffery uses DXUT as a basis …
19 years, 5 months ago
It seems the DXUT sample framework from the SDK contains a lot of useful functionality like device enumeration, cameras, GUI, …
19 years, 5 months ago