20 years, 8 months ago
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Community contributions featuredQuote:Original post by MichaelTMy understanding is that Dx9 translates the fixed pipeline to shaders internally.I'd imagine that comes with a cost.DX9 doesn't, the card driver d…
20 years, 8 months ago
20 years, 8 months ago
20 years, 8 months ago
Quote:Original post by haegarrQuote:Original post by Valor KnightHow would you be doing your terrain? I am using geomorphing in each of my terrain patches. Loding 8x8 large terr…
20 years, 8 months ago
Typically you enable the stencil buffer when rendering the wall/floor/terrain where your blood stain/explosion mark will be rendered on, then you render a quad with the dec…
20 years, 8 months ago
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See all in DiscussionsQuote:Original post by MichaelTMy understanding is that Dx9 translates the fixed pipeline to shaders internally.I'd imagine that comes with a …
20 years, 8 months ago
Quote:Original post by haegarrQuote:Original post by Valor KnightHow would you be doing your terrain? I am using geomorphing in each …
20 years, 8 months ago
Typically you enable the stencil buffer when rendering the wall/floor/terrain where your blood stain/explosion mark will be rendered on, then …
20 years, 8 months ago