Does anybody know, how occlusion queries behave if there a multiple draw buffers attached to a frame buffer object. I looked through the specification but could not find any inf…
17 years, 6 months ago
Does anybody know, how occlusion queries behave if there a multiple draw buffers attached to a frame buffer object. I looked through the specification but could not find any inf…
17 years, 6 months ago
18 years ago
It should be the shadow cast by the mirror onto the wall, which is ok. But it's not rectangular as it should be. It must be some minor mistake in the depth comparison which…
18 years ago
18 years ago
I'm trying to include mirror reflection into my radiosity solver, but I'm not quite sure how I should calculate the energy leaving a patch i which arrives after reflection at pa…
18 years ago
I'm currently experimenting with the discard statement of cg in a fragment shader and i'm not sure if I understand the the operation correctly. Is it the correct behaviour, that…
18 years, 8 months ago
Does anybody know, how occlusion queries behave if there a multiple draw buffers attached to a frame buffer object. I …
17 years, 6 months ago
It should be the shadow cast by the mirror onto the wall, which is ok. But it's not rectangular as …
18 years ago
Ok, for those who are interested I have a first screenshot now. Please ignore the artifacts behind the mirror.
18 years ago
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