I havenโt been into game programming for a long time, but I read up on entity/compent/system and thought it was an interesting idea. As an exercise, Iโve set up a basic frameworโฆ
13ย years ago
I havenโt been into game programming for a long time, but I read up on entity/compent/system and thought it was an interesting idea. As an exercise, Iโve set up a basic frameworโฆ
13ย years ago
Hi all, I made this small gravity testbed to play around with: http://labs.sjmulder.nl/ohgravity source at: http://github.com/sjmulder/ohgravity What I was expecting/hoping to hโฆ
15ย years, 5ย months ago
17ย years, 9ย months ago
As previously mentioned, sometimes it's more efficient to the system to pad every scanline (row of pixels) with a few bytes before starting a new line. So when trying to locateโฆ
17ย years, 9ย months ago
17ย years, 11ย months ago
In business to business situations, one business pais another business to make software. Software is written to specs, delivered, and paid for, done. The payment for the efโฆ
17ย years, 11ย months ago
I havenโt been into game programming for a long time, but I read up on entity/compent/system and thought it was โฆ
13ย years ago
Hi all, I made this small gravity testbed to play around with: http://labs.sjmulder.nl/ohgravity source at: http://github.com/sjmulder/ohgravity What I was expecting/hoping โฆ
15ย years, 5ย months ago
As previously mentioned, sometimes it's more efficient to the system to pad every scanline (row of pixels) with a few โฆ
17ย years, 9ย months ago
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