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Community contributions featuredXMVector3Dot returns a 4 component vector with all components set to the dot product value. In order to get a float, you must call XMVectorGet(X/Y/Z/W) in order to extract a sinโฆ
7ย years, 6ย months ago
7ย years, 9ย months ago
It looks like a cross between a lot of tech. 1) coarse fluid simulation layer to provide forces which push loose things around with (like say, Plasma Pong) 2) per-pixel simulatiโฆ
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7ย years, 11ย months ago
7ย years, 11ย months ago
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See all in DiscussionsXMVector3Dot returns a 4 component vector with all components set to the dot product value. In order to get a โฆ
7ย years, 6ย months ago
It looks like a cross between a lot of tech. 1) coarse fluid simulation layer to provide forces which push โฆ
7ย years, 9ย months ago
You need to write out `map::example::Vertex * lastRobotPos`, if Vertex is in a different namespace from where you're trying to โฆ
7ย years, 11ย months ago