I have the following code trying to test out rendering mesh manually with Unity 2020.1 using URP (I commented out mesh generation since I know that works): public class DrawMeshโฆ
5ย years, 9ย months ago
I have the following code trying to test out rendering mesh manually with Unity 2020.1 using URP (I commented out mesh generation since I know that works): public class DrawMeshโฆ
5ย years, 9ย months ago
6ย years, 1ย month ago
@juliean Yea, I just I just have one or more mis-configured layout groups or content size fitter (I always get confused as to those settings).I took your advice and just startedโฆ
6ย years, 1ย month ago
6ย years, 1ย month ago
So am building a turn based game and something I need to be able to track is what nearby tiles are open so I currently have this code:var selfPosition = gameObject.transform.posโฆ
6ย years, 1ย month ago
So I have a A* implementation that works pretty well however there is one thing I am not able to wrap my head around.This game is turn based and after the player moves, all theโฆ
6ย years, 1ย month ago
I have the following code trying to test out rendering mesh manually with Unity 2020.1 using URP (I commented out โฆ
5ย years, 9ย months ago
So am building a turn based game and something I need to be able to track is what nearby tiles โฆ
6ย years, 1ย month ago
So I have a A* implementation that works pretty well however there is one thing I am not able to โฆ
6ย years, 1ย month ago
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