6 years, 4 months ago
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Community contributions featuredSimple answer - in terms of practical implementation, it's simplest to implement if you keep the lift direction the same as you change angle of attack from positive to negative,…
6 years, 4 months ago
6 years, 6 months ago
Not sure if you got anywhere with this. One way to solve the problem without having to iterate over all the fingers and objects attached to the hand, and anything else that…
6 years, 6 months ago
6 years, 8 months ago
Interesting page here: https://www.myphysicslab.com/engine2D/collision-methods-en.html
6 years, 8 months ago
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See all in DiscussionsSimple answer - in terms of practical implementation, it's simplest to implement if you keep the lift direction the same …
6 years, 4 months ago
Not sure if you got anywhere with this. One way to solve the problem without having to iterate over all the …
6 years, 6 months ago
Interesting page here: https://www.myphysicslab.com/engine2D/collision-methods-en.html
6 years, 8 months ago