17 years, 10 months ago
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Community contributions featuredHello,You are probably using gouraud shading (OpenGL default?) - In each triangle, the brightness of each vertex is interpolated accross the surface. With a spotlight, there wil…
17 years, 10 months ago
18 years, 7 months ago
Hello, I'm trying to build a level editor and have set up the typical "4 views" in a window. However, when I render a cube in wireframe mode, the lines aren't solid. There don't…
19 years, 5 months ago
Hello, I have been programming with C/C++ for 3 years and have done some 3D engine work recently. I believe that joining a small development project with a group of people would…
19 years, 11 months ago
Hi, I'm following the book, "3D Game Engine Programming" but instead of the assembly shaders, I want to implement HLSL shaders. I have used a few tutorials to set them up and am…
20 years, 4 months ago
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See all in DiscussionsHello,You are probably using gouraud shading (OpenGL default?) - In each triangle, the brightness of each vertex is interpolated accross …
17 years, 10 months ago
Hello,As you've already had tuition in VB, I don't think you would need to go on another course for C++. …
18 years, 7 months ago
In addition, you could put in a random element as to where the corridor meets each room :Let(S_x + (random()*S_width), …
18 years, 7 months ago