10ย years, 1ย month ago
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Randy, I'm not sure what you mean about fixing up the velocity, could you elaborate? Thanks!
10ย years, 1ย month ago
Hi! I'm working on a game that features a tank running over a heightmap terrain (and other objects). I have a basic rigid body physics engine with OBB colliders, I also hโฆ
10ย years, 1ย month ago
I've implemented 2D collision detection using the GJK and EPA algorithms which provides the intersection normal and penetration depth, but to implement decent collision responseโฆ
11ย years, 5ย months ago
This seems like it should be simple, but I've been struggling with it for a while. I have a starship that has an associated ODE body. I'm trying to get the starship to foโฆ
12ย years, 9ย months ago
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See all in DiscussionsRandy, I'm not sure what you mean about fixing up the velocity, could you elaborate? Thanks!
10ย years, 1ย month ago
Thanks Randy, that's really helpful. I think I'm basically doing the right thing but something else is wrong... I realized โฆ
10ย years, 1ย month ago
OK, I'm having much more trouble with this than I expected... Say that 3 "wheels" intersect with the terrain, โฆ
10ย years, 1ย month ago