6ย years, 5ย months ago
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The sun is only one, and is meant to be the only thing that would cast shadows (during night, it can simulate full moon lighting). Lights from vehicles and other lights wouโฆ
6ย years, 5ย months ago
I'm using shadow mapping with GLSL on a partially 3d game, where shadows are cast from 3d objects onto 2d sprites - this works very well. Now i would also like to havโฆ
6ย years, 5ย months ago
This is puzzling me for a while, i have a city simulator, where roads are set up as sets of points interconnected with each other. Cars try to follow the next point along the roโฆ
7ย years, 3ย months ago
I've attached a timing graph. the "debug" spikes are actual swapBuffers calls measured with hires performance timers, red line is "whole" 1 single frame time. I cannot seem to bโฆ
7ย years, 5ย months ago
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See all in DiscussionsThe sun is only one, and is meant to be the only thing that would cast shadows (during night, it โฆ
6ย years, 5ย months ago
Ok, i am considering your suggestions and i'm thinking about render targets - because i can render to multiple at โฆ
6ย years, 5ย months ago
that's an option sure, but it won't look as good, if there was a way to combine these 2 approaches, โฆ
6ย years, 5ย months ago