1ย week, 1ย day ago
TooOld2rock-nRoll
@TooOld2rock-nRoll Member since Feb 2004
"No, you're never too old to rock and roll If you're too young to die"
About
I'm more a Maker than a Programmer these days, so I develop things with a different mindset :D
Currently Learning
Highlights
Community contributions featured1ย week, 1ย day ago
JoeJ wrote:The first option i'd mention is to get our order from the time at which the collisions happen.Oh I actually have no clue how to achieve that! In the sense that it nevโฆ
1ย week, 1ย day ago
I'm starting to implement rigid body collision detection and for the first time the order of operations AND the world orientations seams to matter for the correct result of theโฆ
1ย week, 2ย days ago
I just need to share this with people that will understand the struggle hahahhaDamn fuck Jizo on a bicycle! Regretting something in a game engine is sure a heavy burden!Jumpingโฆ
3ย weeks, 3ย days ago
Last one was fun, lets see how long it lasts :DLets say I create a non static function that only exists in a source file, how can I extern it in another source file?Yes yes, I cโฆ
4ย months, 1ย week ago
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See all in DiscussionsJoeJ wrote:The first option i'd mention is to get our order from the time at which the collisions happen.Oh I โฆ
1ย week, 1ย day ago
Aressera wrote:Detect collisions between all objects, and put the results in a big array of (object pair, contact information). This โฆ
1ย week, 1ย day ago
I'm starting to implement rigid body collision detection and for the first time the order of operations AND the world โฆ
1ย week, 2ย days ago