11ย years, 9ย months ago
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Community contributions featuredI'm on the same path :) You can find a good overview for the different concepts (blueprints, actors, components, game modes...) of Unreal Engine 4 here: Unreal Engine: Geโฆ
11ย years, 9ย months ago
11ย years, 9ย months ago
C++ iostreams provide a method to output (void *) pointers. The pointer is written to and read from a stream in hexadecimal notation. How can I use decimal notation without resoโฆ
14ย years, 1ย month ago
I just finished work on an article I want to try and publish on gamedev.net. I used HTML all the way, because that's how I usually write my blog posts and documentation. Nowโฆ
14ย years, 1ย month ago
I have last seriously worked with 3D graphics using Direct3D 9 and I'm now in the process of refreshing my knowledge for Direct3D 11. In D3D9 I already used shaders extensivโฆ
14ย years, 2ย months ago
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See all in DiscussionsI'm on the same path :) You can find a good overview for the different concepts (blueprints, actors, components, โฆ
11ย years, 9ย months ago
Haha, love these kinds of comparisons :) I would have taken proprietary engines from another angle, since they're so โฆ
11ย years, 9ย months ago
I'm using the built-in Visual Studio "Dark" Theme with colors from the Solarized Color Palette for syntax highlighting. The designer โฆ
12ย years, 10ย months ago