11 years, 1 month ago
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Community contributions featuredSolved, it was SamplerFilter. MinMagMipLinear instead of ComparisonMinMagMipLinear ?
11 years, 1 month ago
11 years, 1 month ago
Hi, I've created my Render Target in both R8G8B8A8_Unorm and R32G32B32A32_float. No problem. But If I use R32_Float the texture is written (I'm using visual studio graphics debu…
11 years, 1 month ago
Hi, my name is Roberto. I just want to segnalize the release of a wrapper for using Direct3D10 and Direct3D11 in .Net. The wrapper map all function of Direct3D10 Direct3D11 XAud…
17 years, 1 month ago
Anyone knows when next DirectX SDK will be released?
17 years, 3 months ago
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See all in DiscussionsSolved, it was SamplerFilter. MinMagMipLinear instead of ComparisonMinMagMipLinear ?
11 years, 1 month ago
Hi, I've created my Render Target in both R8G8B8A8_Unorm and R32G32B32A32_float. No problem. But If I use R32_Float the texture …
11 years, 1 month ago
Hi, I'm using SharpDx too. Well, how I can see you are using 3 items (2 for textures and 1 …
11 years, 1 month ago